

Sadly, World of Tanks doesn't really have much variation in terms of modes: there are four different types of match, but they all revolve around either capturing a base or destroying the enemy team. It's all the more annoying when you consider that, once you've got the hang of it, World of Tanks is quite the compelling tactical game the fact that maps are divided into grids makes you feel all the more like an actual tank commander, and the way that other players are constantly spotting new enemy tanks and formulating plans makes for some good team-oriented gameplay. Thanks to World of Tanks' poor matchmaking and team balancing, we were put up against these behemoth-like vehicles in the first couple of matches that we played, which is an excellent way of giving a bad first impression to new players. Not only that, but the addition of Premium tanks can really make matches unfair we understand that players who pay get priority to those who don't, but many Premium tanks are pretty much unstoppable unless you have a gaggle of tanks with you to attack one. We really can't stress enough just how convoluted this all is.
Tank mechanic simulator ps4 review free#
The currency can also be exchanged into Silver, which is normally unlocked by playing matches, while XP gained from matches can be converted into Free XP, which can be spent on any tank, instead of normal XP only be spent on the tank that you gained it in. This Gold can be used to buy special Premium tanks and upgrades that can only be bought with Gold, which, as you can imagine, unbalances the game a little. Said store allows you to buy in-game Premium time – a subscription that gives you added perks – as well as the game's Gold currency, which can only be earned through rare special events or by spending money. And that doesn't even cover the actual gameplay. Not only are there tanks to buy and research, but there are upgrades to get, tank crews to progress, skills and perks to assign, and multiple currencies to get to grips with – and that's not to mention the multiple tabs showing off stats, the in-game store, and challenge-style Ops. The tutorial only does so much to introduce the mechanics and interface, but not nearly enough to get a good understanding of the game. What's obvious from the get-go is that this is a very, very complicated game, and we often found ourselves lost in the menus – it's unfriendly to new players, to say the least. However, this is where World of Tanks' biggest weakness comes to light.

Not only that, but every tank can be upgraded with Silver – the game's main currency – and Experience to get better weapons, armour, and manoeuvrability. It's got quantity in spades, too: there are over 100 vehicles to choose from, ranging from German Tigers to American Shermans to Soviet. If you're a player who likes to shoot from afar, Artillery will be more your jam, or if you like to wreak havoc on the armour of your opponents, then Tank Destroyers are perfect for you. While nippy Light Tanks are good for flanking but low on armour, Heavy Tanks are cumbersome but pack a real punch. The good news about World of Tanks is that thanks to many different types of vehicle, it can be played in a variety of ways. This sense of vulnerability makes Wargaming's biggest title a tight, tactical affair, but at times it can be frustrating. Each player only has one life, so charge into the battle head-first and you'll find that your first bout will be over in a matter of seconds. The simple basis of this vehicular battler is two teams of 15 tanks battle in one-off matches over large maps, which aren't anything to get excited about visually. And this, coincidentally, is also quite a big problem with World of Tanks. This ensure a potentially nice revenue stream, but often it leads to unbalanced matches.

Free-to-play games can often be a weird one: because the developer needs to make money from the complimentary client, it often has to stack it with microtransactions.
